IVIRON VEILTACTICAL WARFARE
CONNECTING
THE NOVOGRAD CONFLICT · 1986

IRON
VEILTM

The front is quiet.
It won’t stay that way.

Two commanders. One contested frontier.
Every order is a gamble. Every hex has a price.

THEATERNOVOGRAD FRONTIERCONDITIONSCOLD WAR / CONVENTIONAL
OPERATIONS TERMINAL01 / 02

Take command.

Your next operation starts here.

Operation: Iron DivideNovograd frontier · 15 11 hex theater
1V1
HAVE A ROOM CODE?

Both players open the same server address, then join by code.

SECURE COMMAND LINKBUILD 1.0 / PYTHON ENGINE
OPERATION IRON DIVIDENOVOGRAD FRONTIER
COALITION0
FIRST TO 35 VP
0PACT
Clear skiesFull operational capability
LIVE TACTICAL FEEDSECTOR —
FRIENDLY HOSTILE OBJECTIVE FOG OF WAR
Select a unit. Read the terrain. Make your move.
COMMAND SCHOOL / FM 01–86

Win the information war.

IRON VEIL is a simultaneous-turn strategy game. Both commanders plan in secret. When both commit—or the timer ends—movement, fire, and captures resolve.

01

Take the crossings.

The three gold objectives each earn 2 victory points per turn. Reach the match target or capture the enemy headquarters to win. At turn 50, score decides, then surviving army health.

02

See before you strike.

Enemy units only appear within your units’ sight. Recon vehicles see four hexes. Artillery can fire three hexes but needs a spotter. A recon flight reveals a wide area for two planning phases.

03

Keep the front supplied.

Ground units capture the hexes they cross. Connect owned territory to HQ; units on or adjacent to that network stay supplied. Cut-off units move one hex less, deal 35% less damage, and cannot repair.

04

Build a combined army.

Infantry holds forests and cities; armor dominates open ground. Artillery cannot fire after moving. Jets cross rivers but cannot capture. Anti-air hits jets hard and intercepts air strikes within two hexes.

05

Give your orders.

Select a unit, then click a highlighted hex to move, or a red unit in range to focus fire. Units automatically engage nearby visible enemies. Entrench stacks defense twice; repair restores 30 HP but gives up firing.

06

Invest in the next turn.

Earn 60 command points each turn, plus connected territory. Connected factories add 30 and let you deploy nearby; depots add 20. Recruit near a supplied HQ or factory. Maximum army: 18 units.

PLAYING WITH YOUR BROTHER

Run one server. Both open its Wi-Fi address. Create an operation and share the six-letter room code. Mark ready, then the host begins. On different networks, use a shared private-network address or host the Python server on a reachable machine. Room codes only work on the same server.

SPACE Commit ordersR ReinforcementsG GridL SupplyESC Cancel / deselect Navigate map

Weather changes every three turns. Fog reduces sight; rain slows heavy vehicles; rain and low cloud reduce jet damage. Air strikes deal 50 damage at the center and 22 to adjacent hexes—including friendly units. You can replace an order until you commit. All damage is simultaneous.

PERSONAL PREFERENCES

Command settings

CONFIRM WITH COMMAND

Surrender the front?

Your opponent wins this battle. You can prepare a rematch afterward.

OPERATION CONCLUDED
IV

VICTORY