Privacy & game data
Updated October 28, 2026.
Playing the game
Your callsign, room membership and match state are stored on the game server so battles can be played and resumed. Your browser stores your saved seat and game preferences. Server request logs include network addresses and request paths for operation and abuse prevention.
Optional Google account
Choosing Continue with Google creates or signs in to your IRON VEIL account. We store your stable Google account identifier, email address, game callsign, sign-in dates and tutorial completion. Your email is visible only in your own account panel. It is not shared with other players or sent to Analytics. We do not request access to Gmail, contacts, files, or a Google password. Google verifies your identity; its privacy policy also applies.
An HttpOnly session cookie keeps you signed in for up to 30 days. Sign out revokes that browser's session and clears its saved seats. A separate five-minute cookie protects the sign-in process. Saved matches can be linked to your account and resumed on another device; inactive matches expire after seven days. Your account and tutorial completion remain until deletion. To request deletion of your account data, contact communityaiw@gmail.com from your account email. You can play without signing in.
Credits and cosmetic appearances
Signed-in accounts save a credit balance, an earned-credit and purchase ledger, owned cosmetic skins and equipped appearances. Match reward records include account identifiers, opponent identifiers, timestamps and awarded amounts to prevent duplicate rewards and limit repeated-opponent farming. These account records remain after a saved battle expires. The protected administrator can manage reward settings, prices and credit corrections; changes are recorded in an audit trail. Other players see your equipped appearance, not your balance or transaction history. There are no real-money payments in this release.
Earned titles
Signed-in accounts save achievement progress, unlocked titles, unlock dates and the title you choose to display. Match receipts prevent duplicate progress. These records remain after saved battles expire and are included in account deletion. Other players can see the title displayed beside your callsign; your full progress is shown in your own profile. Titles are cosmetic and do not change combat abilities.
Friends, regiments and ranked seasons
We store friend requests, accepted friendships, blocks, regiment membership and invitations. Friends and regiment members see your callsign, tag, rank and whether you are online or in battle. We do not share email addresses, sign-in credentials or your credit balance. Match invitations expire after two minutes; regiment invitations expire after one day. Expired invitation records are removed after a further day, and unanswered or declined friend requests after 30 days. Accepted friendships, blocks and regiment records remain until changed or account deletion.
Ranked ratings, results, season standings and promotion acknowledgements are stored to maintain the ladder. Qualified players’ callsigns, regiment tags, ratings, records and monthly champion standings are public. Monthly resets preserve past season results; these records are included in account deletion. Founding a regiment creates a record in your account credit ledger.
Optional analytics and interface replay
If you choose Allow analytics, Google's Analytics 4 service measures visits, referring sites and campaigns, device/browser information, engagement and game events such as match starts, finishes, duration and installs. Google Analytics uses cookies to distinguish visits and returning browsers. We do not send your callsign, room codes, player tokens or raw game state to Analytics. Google signals and advertising personalization are disabled.
The same choice also enables Yandex.Metrika (counter 113375331), including Webvisor session replay, click maps, link tracking and engagement measurement. Yandex processes browser/device and network information and uses cookies to distinguish visits. Replay captures interface interactions, clicks and scrolling. Input values, account panels, room codes and commander names are masked; URL query strings and fragments are omitted. The 3D battlefield canvas is not recorded. See Yandex’s privacy policy.
You can decline and still play, or change your choice with Analytics privacy under More or Settings. Declining stops both analytics services and removes this site's analytics cookies; it does not remove previously collected data. Browser or ad blockers can also prevent measurement, so reports do not count every player.
Google reCAPTCHA
Opening the online game uses Google's reCAPTCHA to reduce automated abuse. Successful verification is remembered in this browser for six hours, including when starting or joining battles. This security service may process browser, device and network data, and use cookies to distinguish people from bots. It is separate from optional gameplay analytics. Offline/LAN servers with Google services unconfigured do not contact Google.
See Google's Privacy Policy, Terms of Service and Google Analytics data practices.
Security verification
After successful Google reCAPTCHA verification, IRON VEIL stores an HttpOnly security cookie named ironveil_verified for six hours. It lets this browser create or join another match without repeating the challenge during that period. It is separate from optional analytics and is not sent to Google Analytics.